3D Creative Magazine Issue 083 July 2012
3DTotal | pdf | 76 page | 130 MB
3DCreative Magazine! This month we continue some of our great tutorials, as well as starting an exciting new one. With this selection of inspiring tutorials, a fascinating interview, and another skillful Making Of, you won’t know where to start.
Let’s kick things off with the brilliant cover image, which is part of our building droids series. We provided Victoria Passariello with a 2D concept and technical drawings and she shows us how to build an accurate 3D model of her very useful repair droid. Continuing our tutorial series covering FX, Particles and Dynamics, Matt Chandler and Mike Zugschwert demonstrate how to create an atmospheric snowfall. With Matt working in 3ds Max, he shows us how to achieve this by using particle flow and a number of standard space warp modifiers, whilst Mike shows us how simple making snow can be with Maya particles, by demonstrating the use of nParticles with a volume axis field and a 3D fluid container.
As we progress further into our character production series, which focuses on the modeling of an old man’s head, things are really being to take shape. So far our talented artists have covered concept creation, detailing and all the necessary preparations for texturing and shading. This time around Rodrigue Pralier and Anto Juricic move on to the actual texturing and shading, and look at using Displacement maps and photographic referencing to create realistic skin, Rodrigue using 3ds Max and Anto using Maya.
Contents
Paul Nelson
Interview - 3D Character Artist
The Gallery
10 of the Best 3D Artworks
FX Particles & Dynamics
3ds Max & Maya - Chapter 4: Snow
Building Droids
Chapter 4: Repair Droid
The Submarine Box
Chapter 1: Concept to White Box
Character Production
3ds Max & Maya - Chapter 4: Texturing and Shading
“Baby Satyr”
Project Overview by Nikita Veprikov
Free Chapter
Digital Art Masters: Volume 6 - Titouan Olive
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