Help/Support
Like
Contact
Ultimate Guide to Graphic 2nd Edition

Ultimate Guide to Graphic 2nd Edition

Ultimate Guide to Graphic 2nd Edition
Ultimate Guide to Graphic 2nd Edition Gratis anda download di blog senirupa, berikut deskripsi dari magazine yang saya ambil dari amazon.com.

Ada definisi hampir sama banyak dari 'desain' karena ada warna dalam spektrum. Pada posisi paling dasar, meskipun, kita dapat mengatakan bahwa itu adalah penciptaan setiap benda mati yang memotivasi sesama manusia. Bahwa motivasi bisa apa saja dari pergi keluar untuk membeli mobil baru? titik desain kendaraan dan orang-orang iklan yang terompet manfaat mereka - untuk hanya berhenti sejenak dan menghargai seni sebelum mereka.

Desain adalah bagian mendarah daging dari jiwa manusia. Sejak hari-hari awal ketika kami sedang melukis di dinding gua, kami telah tertarik Dalam menciptakan benda-benda yang bercerita atau hanya mencerahkan lingkungan kita, membuktikan bahwa kebutuhan untuk merancang suatu dorongan yang melekat dalam diri kita semua. Selama bertahun-tahun, tentu saja, hal telah berubah, selera telah berevolusi dan teknologi arnved, tapi masih keinginan itu tetap. Munculnya komputer ditinggikan desain ke tingkat yang baru. Tidak ada lagi yang kita dibatasi untuk patung, melukis atau menggambar dengan benda-benda fisik, sekarang kita bisa membuat dalam ruang virtual pada layar, mengubah kreasi kita sesering kita inginkan dan akhirnya output salinan definitif untuk berbagi dengan keluarga, teman dan dunia pada umumnya.

Dan di situlah Panduan Ultimate Edition Desain Grafis 2nd dapat membantu. Selama hampir 200 halaman, kami akan menunjukkan bagaimana Anda dapat memanfaatkan kekuatan komputer Anda untuk membuat lebih profesional, menarik dan melibatkan pekerjaan yang Anda akan bangga untuk menunjukkan, dan yang akan mengesankan orang-orang yang melihatnya.

Ultimate Guide to Graphic 2nd Edition

Dengan cakupan penuh tentang Photoshop, Illustrator, InDesign, QuarkXPress dan banyak lagi, tim kami dari penulis ahli akan memandu Anda langkah demi langkah melalui setiap tugas di tangan. Dan, jika Anda perlu untuk memoles keterampilan Anda sebelum meluncurkan diri ke beberapa proyek yang lebih ambisius, memeriksa komprehensif A sampai Z Desain pada paruh kedua dari buku, di mana kita menjelaskan konsep-konsep kunci yang setiap desainer profesional atau calon harus ada di gudang senjata mereka.

Magazine Detail : 

Title : Ultimate Guide to Graphic (2nd Edition)
Author : Nik Rawlinson
Publisher : Dennis Publishing April 2010
Jenis File : PDF
Jumlah Halaman : 196 pages
ISBN: 1907232478
Besar File : 77.13Mb
Price: $41.00
Download : Click Here



Like
ccc

Add to Cart

3DCreative Magazine Issue 084 August 2012

3DCreative Magazine Issue 084 August 2012

3DCreative Magazine Issue 084 August 2012

3DCreative Magazine Issue 084 August 2012

English | PDF | 78 Page | 200 MB
Download : Click Here
Like
ccc

Add to Cart

Photoshop Creative Magazine Issue 90 2012

Photoshop Creative Magazine Issue 90 2012

Photoshop Creative Issue 90 2012
Free Magazine
Photoshop Creative Issue 90 2012
English | 116 pages | PDF | 12 Mb

Advanced Photoshop magazine is packed full of expert advice for mastering professional Photoshop skills. Each edition has in-depth tutorials inspired by the latest commercial trends covering all the key Photoshop skills, from digital painting and photomanipulation, to graphical illustration and typographical effects. The magazine also has inspirational interviews with some of the biggest names in the creative world, a tailored Photoshop Helpdesk, and features looking in more detail at industry skills and services. Every issue comes with a free CD, which contains files to aid you with that issue’s workshops, as well as free resources, video tutorials and wallpapers.

If you want to understand how Photoshop works and how to use it to create amazing images, you need Photoshop Creative. Each issue has 116 pages full of practical advice and inspiring tutorials to enable you to make the images you've always wanted. Want to improve your photos? Each issue has loads of image-editing tutorials that range from simple fixes through to more intense techniques. Want to flex your creativity? You'll find loads of ideas for how to transform your photos into something marvellous, whether it's a scrapbook, a photomontage or a piece of digital art. Now add in some tool guides, Photoshop Elements tutorials, interviews with amazing Photoshop artists, Q&A pages, product reviews and a disc full of video training and other resources, and you can see why Photoshop Creative is the only resource you will ever need.

In This Issue

Learn to love layers

Turn photos into art
- Give your family photos a Photoshop treatment to remember.

Layers explained
- Our special feature uncovers one of Photoshop's most important features.

Pen tool pro
- Get to grips with the tool with the bad reputation and discover how easy (and useful) it actually is!

Hold the front page
- Get creative with photos and make imaginative montages.


Also inside
- A selection of our talented readers' artwork
- Get creative with your own custom brushes
- Soft-focus effect
- Give images an atmospheric boost of drama
- Clever tricks to turn your photos into stamps
- Pinhole effect
- CS6 series continues with a look at the Crop tool
- Artist Gogo Melone shows us how she created her image
- Read our expert opinions on the latest Photoshop-related products
- Brighten your photos with this five-minute fix
- 10 expert tricks you can't live without
- Your Photoshop and Elements questions answered
- Artist Nicolle Rager Fuller on how she swapped a PhD for Photoshop!
- Create dazzling retro effects
- Understand the Sharpen filters
- Become an expert with the Clone stamp
- See what's under the Window menu
- Learn to love your Color palette
- Get creative with type

Free with this issue
- 10 expert videos on achieving traditional photo effects
- Learn to use Adobe Illustrator (part 1)
- 120 creative brush tips
- Textures
- Stock photos
- Other essential resources

Webpage: https://www.imagineshop.co.uk/magazines/photoshopcreative/photoshopr-creative-issue-90.html
Download: Click Here




Like
ccc

Add to Cart

CG Academy 3Ds Max Modelling Fundamental 4

CG Academy 3Ds Max Modelling Fundamental 4

CG Academy 3Ds Max Modelling Fundamental 4
CG Academy 3Ds Max Modelling Fundamental 4
Sub D's & Combined Techniques
DVD 6 3Ds Max | 6 Hours, 38 Minutes | 3,37 GB

You really can't get any more fundamental a need in most CG productions than Modelling. Whether it be an accurate model of a new building design, a mechanical model of a vehicle or prop, to a fantasy creature or photo real human model. Most productions will need models to fill the on screen roles needed to tell their narative.
Our series of modelling DVDs will build your skills both in mechanical and natural modelling realms with titles that cover this broad topic at every level. Also we will look at taking your models one stage further with procedural techniques that can make your models become tools in their own right to further speed up your modelling processes.


Content :
Chapter 01: Sub-D Modelling, A History
First we look at how the current implementation of Sub-D modelling came about as a reaction to some of the short-comings of NURBS modelling.

Chapter 02: A NURBS Like Surface
To understand current Sub-Ds, we have to understand NURBS. Here Chris gives you a brief introduction to the anatomy and features of NURBS.

Chapter 03: The Sub-D Surface, Polygon Types
Quad polygons give the best results when working with Sub-Ds, but why? Here Chris explains.

Chapter 04: Controlling Curvature
We now explore a key concept of Sub-Ds, in how you control the curvature of the surface via the proximity of it control points.

Chapter 05: How To Create
We know what they are, and how to control their form. But how do we create these surfaces in the first place?

Chapter 06: The MeshSmooth Modifier
We take an in-depth look here at how the most comprehensive smoothing system works.

Chapter 07: TurboSmooth & NURMS Smoothing
Having mastered the intricacies of the MeshSmooth Modifier, we take a look at the more pared down TurboSmooth and the built in NURMS smoothing in the E-Poly mesh type.

Chapter 08: Editable Poly - Edges
Now Chris takes us through how we can effectively select and model using the E-Polys Edge sub objects.

Chapter 09: Editable Poly - Vertices
And we continue with a similar look at how we can do the same with an E-Polys Vertices.

Chapter 10: Editable Poly - Polygons & Borders
And we complete this section by looking at how we can use the E-Polys Polygon and Border modelling tools.

Chapter 11: Modelling The Cart - Running Boards
Now we return to our series wide modelling project, the go-cart. We make a start here by modelling its running boards using Sub-Ds.

Chapter 12: Modelling The Cart - The Mudguards
We continue modelling by tackling the mudguards using Sub-Ds.

Chapter 13: Modelling The Cart - Hood & Seat
And now Chris shows us how we can model the carts hood and its drivers seat.

Chapter 14: Modelling The Cart - The Drive Cog
And we complete this section by modelling the carts drive cog, which we started in the previous DVD.

Chapter 15: E-Poly & Shell Modifiers
Now we look at how we can use the Sub-D tools and the Shell Modifier to enhance elements we created earlier in this series and this DVD.

Chapter 15: Optimized Smoothing
The smoothing inherent in the Sub-D surface can bog down viewport performance if not handled with care. Here Chris show how to optimize this area.

Chapter 15: Procedural Modelling
Procedural modelling is a workflow that effects all of the areas covered in this series. Here Chris demonstrates what Proceduralism offers.

Homepage: http://www.cg-academy.net
Download: Click Here




Like
ccc

Add to Cart